Graphine, graphics middleware company and proud FLEGA member, recently released version 2.0 of its Granite SDK. One of the main goals of the Granite SDK is to bring real-time 3D graphics to the next level through texture streaming and texture compression. Texture streaming facilitates the use of more detailed textures without the memory impact. With a growing shift towards digital distribution, texture compression becomes more and more important to keep file sizes down as well.
Version 2.0 was first revealed to the public at the Microsoft Build conference in June, after Microsoft’s Antoine Leblond showed off Graphine’s ‘Glider’ demo on stage. The Granite SDK is targeted at PC, PlayStation 4 and Xbox One. A game that can attest to this is Divinity: Dragon Commander by Larian Studios. Dragon Commander shipped with the Granite SDK to enable its gigapixel landscapes.
Granite SDK supports all known image formats and it’s engine-independent as well: it can be integrated into any modern 3D engine using any content production pipeline.
You can apply for the Granite SDK v 2.0 evaluation version here.