Last Friday Monkube released its latest title BlastBall on the App Store for the Belgian, Dutch and New Zealand gamers. The reason behind this soft launch is to first test server capacity and see if there are any last bugs which need fixing. Of course Monkube wants to release the game on a global scale (with six additional languages) as soon as testing phase has been ended.
This universal game, which has been in production for over two years, was approved by Apple and works on both iPhone and iPad. The game challenges puzzle players on a whole new level because the new unique puzzle system is built on a system of layers. A player needs to fully understand a layer if he wants to progress to the next layer and beat his/her high score. The game was co-designed by the famed boardgames designer Kris Burm who specializes in abstract boardgames. It is thanks to his experience and insight that BlastBall has become a perfectly balanced and highly stimulating game.
Monkube invites everybody to experience the fun and challenges that BlastBall has to offer by putting the game up for free on the App Store. You pay to unlock features and power-ups to go faster (and still enjoy the game for at least 25 hours), or you can simply unlock everything step by step as you play the game for free and at your own pace. This means that everything in this game can also be obtained if you play for free, it will simply take a bit longer. This ensures you that BlastBall is not yet another pay2win game.
The game itself is a sort of 5-in-a-row, but with an unexpected twist. The board itself is a movable piece and there are numerous power-ups which give the game more depth. Every game will earn you coins which can be used to purchase power-ups which will help you get higher scores.