As you might remember, our proud nation is once again gearing up for a majestic presence at gamescom in Cologne. The Belgian games booth will be even bigger (168m²) than last year so all Belgian game companies can show the gaming world what they’re made of.
We’re nearing the end of our preview of companies that will be on show at the Belgian games booth, but we’ve got a few more stories to tell. Before we wrap up, we’d like to turn the spotlight on a company that makes sure the future of our wonderful industry is preserved. Last but definitely not least: DAE Studios.
DAE Studios is the accelerator program created by DAE (howest) and supports young game entrepreneurs realise their dream. The accelerator program is focused on game technology in the most broad term. Ranging from entertainment games, to serious games but also bringing VR and AR solutions to different industries.
As a spin off of the number one educational program for game development in the world, DAE Studios stimulates top quality students to set up their own start-up studio, effectively resulting in a brain gain. The aim is to support talent that otherwise would quickly land a job in a top studio abroad and help them get their dream games to market succesfully.
Antigraviator by Cybernetic Walrus (the game will be on show at the consumer floor – more on that soon!) was the first incubation project that succesfully found its way to an audience earlier this year, and there are many more projects in the oven. Swing by the Belgian booth to have a chat with Rik Leenknegt, get more information on the program and take a look at some of the promising work in progress projects.
This concludes our tour of the Belgian companies that will be on show at the Belgian games booth in the business area. There’s plenty more Belgian studios that’ll pop up elsewhere on the show floor and we’re excited to bring you an overview of all those lovely games in a future blog post. Stay tuned!
As always: a warm thank you to the wonderful people at Flanders DC, who turn gamescom into an essential experience. They couldn’t do that without the valuable support of Digital Wallonia, Brussels Invest and Export, Screen Brussels, VAF Gamefonds, WALGA, Creative Europe and ADN. Thank you all!