Welcome to the 2nd blog version of the Game for Thought series (GFT), this is a written recap of Howest DAE’s live stream series that tackles ethically-relevant topics in the games industry and explores the impact & implications of industry developments. Reason enough for us, here at FLEGA, to communicate these topics and challenges as Continue reading →
It’s time to shine a spotlight on our new partner Amplo. So what is it they do? Amplo operates as an HR partner for individuals working in the creative sector, and that obviously includes the games industry! Artists, writers, developers… they can all enjoy the freedom of a freelancer while still being protected as an Continue reading →
Welcome to the very first blog version of the Game for Thought series (GFT). For those of you who aren’t familiar with it yet: Game For Thought (GFT) is a livestream series launched by Howest – Digital Arts and Entertainment (DAE) in collaboration with local medialab Quindo and sponsored by Vlaams Audiovisueel Fonds (VAF), it Continue reading →
“This is never going to work!” or “Do you have any idea what you’re comparing yourself with?” It’s but a couple of the initial reactions when our proud member Linguineo pitched their serious game Language Hero as “The Legend of Zelda of language games.” A bold claim for sure, but also one that’s testament to Continue reading →
The highly anticipated and gorgeous looking action adventure Ary and the Secret of Seasons that lets you toy with the power of the seasons is out today on pc, PS4, Xbox One, and Nintendo Switch. Launching a game simultaneously on pc and consoles always feels like a bit of a miracle, but pulling it off Continue reading →
FLEGA: For those that aren’t familiar with the company: who or what is Graphine? AD: Graphine is a tech company that was founded in Ghent in 2013. We created the Granite SDK, a software development kit aimed at video game developers and 3D visualization companies. Granite allows for an advanced method of texture streaming. As Continue reading →