Another year, another batch of new members that will join the FLEGA family. With co-creation hub Hangar K, we’re getting more than we bargained for, as the concept provides office space for various tech companies. Among many others, Hangar K is currently the home of game technology accelerator and fellow FLEGA member DAE Studios, the Continue reading →
One of the most common tips industry veterans have for beginning video game developers is to complete a production cycle from start to finish. Anyone can come up with an idea or hammer out a prototype, but identifying the right project and releasing a finished product is the hard part. As this can take anywhere Continue reading →
It’s not because we haven’t talked up the event like previous years, that this year’s gamescom will be nothing short of amazing for the #BelgianGamesIndustry. There will be Belgian games everywhere you look, especially if you look in these places. The HQ of Belgian games activity will be, as per tradition, the Belgian booth in Continue reading →
Remember that school in Kortrijk that happens to be the best place to study game design and development? Twice (link in Dutch)? Well then, if you’re anxious to see what potential award-winning wizardry the students of Digital Arts & Entertainment have cooked up this year, Game Pitch Cafe is just the event for you. Taking Continue reading →
GDC week is almost upon us and the #BelgianGamesIndustry will be out in full force. We’re setting course for San Francisco tomorrow and we’re bringing a lot of our gamedev talent with us. For the third year straight, there’s a solid battle strategy to rock GDC and here’s how we plan to do it. Our Continue reading →