Have you heard of Steam Spy yet? It’s a quite fascinating website created by the Russian gaming journalist Sergey Galyonkin that launched in April of this year. The site offers free Steam stats services based on Web API provided by Valve. Basically, this means you can check the sales of just about every game on Continue reading →
Today Wim Wouters, the CEO of GRIN, published a sad blog post on the website of Woolfe, the studio’s most recent and last game ever. Under the title ‘Game Over’ he announced that GRIN’s team has been dismantled and that he has requested bankruptcy unable to pay outstanding bills. This explains the studio’s public silence the Continue reading →
Forklift Simulator has won the coveted MHI (Manufactured Housing Institute) ‘Best Innovation Award’ at Chicago’s ProMat 2015 show. The MHI pays homage to the freshest and the best in manufacturing and supply chain products. Recognized as a pioneering startup company, Forklift Simulator was celebrated for providing a new product set to transform the way forklift Continue reading →
After a successful Kickstarter campaign last year and a release on Steam Early Access in February, proud FLEGA founding member, GRIN has just released its long-awaited action game Woolfe – The Red Hood Diaries for PC on Steam for €9,99. Congrats to GRIN! Woolfe tells the classic tale of Red Riding Hood, but not how you remember it Continue reading →
UPDATE: newspaper De Morgen picked up our story (in Dutch)! During the GDC’15 week and at the eve of the Euro Pitch Night in San Francisco, we at FLEGA are proud to annouce the 2015 release of multiple high profile titles, developed in the region of Flanders (the Dutch speaking part of Belgium). Check Continue reading →
Thinking about crowdfunding to get your next project up and running? Wim Wouters, CEO and Creative Director at GriN, has some very useful tips for you over at the Antwerp Powered By Creatives blog. APBC is a design platform for the Antwerp province, created to stimulate innovation, experimentalism and the use of design in a multitude Continue reading →