Preparations for the third Mission San Francisco in as many years are well underway. Once again, the goal is to get as many of our game developers to shine at the Game Developers Conference in San Francisco, taking place next year from March 18 until March 22. There’s the first ever Flemish booth to look forward to, Continue reading →
The decision to start up your own game company is a big step, that requires a giant leap of faith. Here’s a quick look at two brave individuals who recently chose the path of independent game development. Having some experience and shipped games under your belt is always a good idea before starting your own Continue reading →
It’s been a while since we checked in with proud FLEGA member Glowfish Interactive, so we thought the time was right to give you an update on their debut game Trifox. “What if Crash Bandicoot were a top-down action-adventure game?” This late evening musing is at the heart of the concept that eventually evolved into what has Continue reading →
Listen! Do you hear those gunshots in the distance? That’s the sweet sound of players already enjoying Guns, Gore & Cannoli 2. The newest game of proud FLEGA member Crazy Monkey Studios is out now and promises more guns, more gore and – especially – more cannoli. We hope you’ve been dusting off those Thompson Continue reading →
There’s something funny about language errors in video games. A spelling mistake won’t break your game of course, but it will stick out like a sore thumb and make you look a bit foolish. Final Fantasy VII is one of the few legendary games that got away with piss poor translation. Unlike Squaresoft, it’s safe Continue reading →
Hello and welcome to 2018! We survived the influx of food and drink during the holidays and are eager to make this year just as memorable the last. Ready? GO! Let’s kick things off with some interesting details (link in Dutch) about the new and improved VAF Game Fund. The Flemish government has greenlit the Continue reading →