The final haul of the year is usually the smallest and so it was no different in 2020. The commission serious and educational games approved promotion support for the very first time, showing that it’s not just all about the entertainment or artistic games. But we’re getting ahead of ourselves. Let’s take a look at Continue reading →
As this horrendous year keeps advancing, VAF|GAME has released the results of the second call of the year – the first one after COVID-19 hit so we weren’t really sure what to expect. It was a pleasant surprise then for the commissions that our local studios are still very much dreaming up new and exciting Continue reading →
Well this is a little weird. Instead of returning to our faithful spot in the business area of the Koelnmesse, the best our #BelgianGamesIndustry has to offer can be found online at devcom 2020. Before we dive into the nitty gritty of what’s going down in the next two weeks, let’s take a look at Continue reading →
As the voice of FLEGA we engage with #FlemishGamesIndustry on a daily basis. However, we wouldn’t be able to do this without the help of our board. So let’s put them in the limelight for a change! Dr. Anissa All has been working as a researcher at the research group Media, Innovation and Communication Technologies Continue reading →
They are tucked away safely in their homes, but the people at VAF/GAME are working at full speed right now. The final commissions were held late last week and earlier today the results of the first submission call of the year were already announced. We’ll get back to those, but first we want to highlight Continue reading →
They are in! The jury has spoken for the first time, and their individual votes have been tallied to arrive at this year’s nominees for the BelgianGameAwards. So without further ado: let’s find out who’s up for the grand prize during the award ceremony on February 21. Student Game Of The Year: No Players Online, Continue reading →