It’s been quite the year for our proud member PreviewLabs. With offices in Belgium and the United States, the rapid prototyping specialists had to juggle the fight against COVID-19 on two continents at the same time. As if dealing with the pandemic wasn’t challenging enough on its own, founder and FLEGA chairman Bernard Francois decided Continue reading →
Well this is a little weird. Instead of returning to our faithful spot in the business area of the Koelnmesse, the best our #BelgianGamesIndustry has to offer can be found online at devcom 2020. Before we dive into the nitty gritty of what’s going down in the next two weeks, let’s take a look at Continue reading →
As the voice of FLEGA we engage with #FlemishGamesIndustry on a daily basis. However, we wouldn’t be able to do this without the help of our board. So let’s put them in the limelight for a change! Dr. Anissa All has been working as a researcher at the research group Media, Innovation and Communication Technologies Continue reading →
Where is the time? That’s not just a way to open an article about our proud member PreviewLabs celebrating its tenth anniversary this week. It’s a genuine question. Where *is* the time? You know, this thing that used to speed by before everyone locked their doors and started wearing head bands? The last 10 years Continue reading →
Before we start gearing up for gamescom (more on that next week), as previously announced, join us for a final cross-country tour of #BelgianGamesIndustry achievements we weren’t able to catch the first time around. Let’s start off with BIG news. Literally, as Marie’s Room by FLEGA member like Charlie has won the BIG Impact: Social Continue reading →