This is the second part of our two-part blog (go here for part 1) where we take a closer look at our beloved industry and the different roles you can play in it. Talking to the people behind the games, we hope to highlight the many possibilities local game development can offer to anyone who’s Continue reading →
Whether it’s on this blog or through our social media channels, we can’t seem to shut up about the #BelgianGamesIndustry. It’s bubbling. It’s maturing. It’s growing. You know the mantra. On the other hand, we spend very little time explaining what working in our local industry is like. Who are the people behind these games? Continue reading →
As our beloved #BelgianGamesIndustry keeps getting bigger, more and more talented people are needed to sustain that growth. We have highlighted interesting vacancies from our members on our channels in the past, but it’s never been our focus. Thay’s why we’re happy to support the launch of gamecareers.be, the first job board dedicated to the Continue reading →
Co-founder and long time FLEGA member Neopica are currently hiring across the board for their future projects. They are looking to add the following profiles to their fast growing international team. Programmers: C/C/++ senior, C/C++ junior and Unreal Engine 4 Artists: lead 3D artist, 2D/3D artist Game Designer Producer There’s no firm details yet about Continue reading →
We’d love nothing more than to open this post with a picture of a smiling Charles Michel, but last time we did we had to pay a fine because of image rights, so we’re not. Just imagine sitting him there, being all happy and talking about more jobs for this country. Because that’s exactly what the Continue reading →
It’s highly motivating to see that our Flemish game developers keep stringing together one amazing performance after another. We can keep talking about Larian’s ongoing succes of Divinity: Original Sin 2 (and we will), but the achievement of Bart Bonte may be even more impressive. Last week, his free puzzle game Yellow won third place Continue reading →








