If you’re like us and you’ve been toying with the Oculus Quest for the past couple of weeks, you needn’t be convinced that virtual reality has come a long way. Exploring virtual worlds and hacking away at stuff that isn’t really there is awesome, but there’s more to extended reality than fun and games. But Continue reading →
Earlier this week, VAF/Gamefonds announced the results of their latest funding call. The commissions had their work cut out for them due to a gianormous influx of projects. The decisions weren’t always easy, but as our industry continues to grow, we have to accept that the bar to secure funding is being raised with every Continue reading →
Many consider playing video games as a rather unhealthy pastime. It’s mainly a seated activity and a lot of games are designed to keep you playing for hours on end. From Nintendo Wii to Microsoft Kinect, the industry has tried to get players out of their chairs for years. But if you’ve ever played Beat Continue reading →
When we talk about EU funding, we usually focus on the Creative Europe Media grant as it’s a natural fit for game developers. However, under the Horizon 2020 moniker, Europe has a couple more initiatives to support innovative tech start-ups and SMEs. SME Instrument of the European Innovation Council For who: SMEs (defined by Europe Continue reading →
Yesterday was an important day in our ongoing mission to expand the tax shelter to include the creation of video games. The converged bill that was submitted by Open VLD and CD&V has been approved in the Commission of Finance almost unanimously. After a second reading, viewed by most as nothing more than a formality, Continue reading →
Making games isn’t easy or cheap. For many start-up studios, securing sufficient funds to get their first project off the ground is a daunting task. It’s a to do you desperately need to tick off though if you want to get your game company moving forwards. The bad news is the cost and complexity of Continue reading →








