As the voice of FLEGA we engage with #FlemishGamesIndustry on a daily basis. However, we wouldn’t be able to do this without the help of our board. So let’s put them in the limelight for a change! Dr. Anissa All has been working as a researcher at the research group Media, Innovation and Communication Technologies Continue reading →
Rapid prototyping expert and proud FLEGA member PreviewLabs has been selected by Yale University to develop smokeSCREEN VR, a serious game prototype using Oculus VR focused on e-cigarette prevention in adolescents. The goal of the prototype is to inform teenagers about potential social pressure involving vaping and to harden them against it. Part of a larger Continue reading →
It’s only been two months since we did a similar round-up of amazing achievements accomplished by Belgian game studios, but our gamedevs just keep racking them up! Here are 11 amazing feats we all should get our hands together for. How could we lead this piece with anyhing else than the massive success of Divinity: Original Continue reading →
We would like to invite you to FLEGA Café’s New Year’s drink on January 12 at Startup Village, Lange Gasthuisstraat 29 (first floor) in Antwerp. The event will be organised by Start it @KBC and the Cronos group. FLEGA’s very own David Verbruggen will be moderating a round table discussion featuring Dave Van Verdegem (Pajama Continue reading →
FLEGA: For those that aren’t familiar with your company: what does PreviewLabs do? BF: PreviewLabs is a company specialised in rapid prototyping using game development technology. This means we develop prototypes for games (both entertainment games and serious games), as well as for other applications of game development technology, such as simulations and scientific research. Through prototyping, Continue reading →
The FLEGA board members recently appointed their new chairman: PreviewLabs, represented by Bernard François. PreviewLabs is a five-year-old startup located in Wetteren (near Ghent) that specialises in Rapid Game Prototyping. They help their clients turn their visions for games into fully playable prototypes. Bernard has a degree in Computer Science. He briefly worked at Flemish Continue reading →