At the Game Developer’s Conference 2016 professor Bob De Schutter of Applied Game Design at Miami University, gave an excellent presentation: Beyond Ageism: Designing Meaningful Games for an Older Audience. The past couple of years he has been researching the kind of games people over 50 play. His research suggests that older adults prefer games with Continue reading →
On Saturday February 6 the winners of the Belgian Game Development Championship (BeGDC), sponsored by The National Lottery and Vasco Data Security, will be announced. The contest was created to boost game development education in Belgium and was targeted at students. The first prize will be a 7-day all expenses paid trip to the GDC in Continue reading →
Graphine is a Flemish graphics middleware provider developing texture streaming and compression technology. Its customers are reaching a completely new level of graphics quality for real-time video games and VR experiences! Graphine is currently showing off its technology at GDC (booth #101). This new level of detail is accomplished by using its Granite SDK that handles ultra-high quality Continue reading →
Sony’s PS4 has for the second year in a row been named as the console platform of choice amongst European developers, GDC data suggests. The GDC Europe State of the Industry 2014 Survey found that 18 per cent of respondents are currently making a game for the machine versus 13 per cent for Xbox One. As regard Continue reading →
Last week, in San Francisco during the GDC days, our very own Flemish studio Tale of Tales won an IGF Award. Auriea Harvey and Michael Samyn left the award show with the Nuovo Award for their latest game release Luxuria Superbia. Upon receiving the IGF Award, Auriea held an impressive acceptance speech. She called on all Continue reading →








