Updated June 8 This post contains useful information, tips and support measures regarding the coronacrisis, the effects on the #BelgianGamesIndustry and on the games industry events and deadlines calendar. We’ll update this post regularly to reflect the most recent and relevant information. Reach out to us! Of course we wish our beautiful industry will be Continue reading →
To a lot of people game development is a leftside industry, exerted in a lone wolf ecosystem with little value for other businesses. It doesn’t have to be that way though. Game design thinking and game technology certainly have their merits, and because relatively few people wield the power of game development, you can use Continue reading →
If you’re like us and you’ve been toying with the Oculus Quest for the past couple of weeks, you needn’t be convinced that virtual reality has come a long way. Exploring virtual worlds and hacking away at stuff that isn’t really there is awesome, but there’s more to extended reality than fun and games. But Continue reading →
Making games isn’t easy or cheap. For many start-up studios, securing sufficient funds to get their first project off the ground is a daunting task. It’s a to do you desperately need to tick off though if you want to get your game company moving forwards. The bad news is the cost and complexity of Continue reading →
Game development is a time consuming and costly affair. Protecting your IP is paramount but it’s not always as straightforward as it looks. You can learn more about the subject during two events organised by the fine people at Flanders DC, Innovatiecentrum en Agentschap Innoveren & Ondernemen. Protection@Lunch (link in Dutch), takes place on March 5 in Continue reading →