Earlier this week, French gaming outfit Nacon announced the acquisition of our proud member Neopica. Moving forward, the Ghent based studio which employs around 30 developers will work on next-gen technology as part of Nacon’s video game development unit. Created in 2007 by Peter Vermeulen and Filip Hautekeete, among others, Neopica is a veteran Belgian Continue reading →
Who run the world? No BeyoncĂ©, it ain’t girls! In terms of getting your game out there, it’s clearly influencers. Twitch streamers and YouTubers have become vital in games. But with so many of them and no deontology to keep them in check, how do you find the right one for your game? It’s the Continue reading →
It’s been a while since we’ve mentioned COVID-19, isn’t it? Let’s talk about that for a change. It’s good news too, as Flanders Investment & Trade (link in Dutch) is offering extra corona support as part of their Corona Exit-plan in order for companies to reboot their export activity. As soon as you hit that Continue reading →
Well this is a little weird. Instead of returning to our faithful spot in the business area of the Koelnmesse, the best our #BelgianGamesIndustry has to offer can be found online at devcom 2020. Before we dive into the nitty gritty of what’s going down in the next two weeks, let’s take a look at Continue reading →
They haven’t been able to organise a live event since March, but that doesn’t mean the lovely people at Flanders DC have been twiddling their thumbs. Able to pivot most of planned live sessions to a webinar, they have built an impressive amount of knowledge (link in Dutch) on creative entrepreneurship. Here’s five interesting webinars Continue reading →
Last year we started compiling data about the #BelgianGamesIndustry in a state of industry report, which led to some interesting insights. To keep track of where we’re headed as an industry, we’d like to ask you some questions once again. Some questions (for instance about the coronavirus) were added left and right, but the bottom Continue reading →








