They are tucked away safely in their homes, but the people at VAF/GAME are working at full speed right now. The final commissions were held late last week and earlier today the results of the first submission call of the year were already announced. We’ll get back to those, but first we want to highlight Continue reading →
First of all: thank you to everyone who’s staying inside, working from home and doing everything in his/her power to stop this virus from spreading any further. Thank you! These are trying times. We recently updated our blog post on specific support measures in case the outbreak and subsequent quarantine measures are damaging your operation. Continue reading →
Updated June 8 This post contains useful information, tips and support measures regarding the coronacrisis, the effects on the #BelgianGamesIndustry and on the games industry events and deadlines calendar. We’ll update this post regularly to reflect the most recent and relevant information. Reach out to us! Of course we wish our beautiful industry will be Continue reading →
To a lot of people game development is a leftside industry, exerted in a lone wolf ecosystem with little value for other businesses. It doesn’t have to be that way though. Game design thinking and game technology certainly have their merits, and because relatively few people wield the power of game development, you can use Continue reading →
With a name like that, it’s easy to mistake the man for a Renaissance painter or the guitarist of an 80’s hair metal band, but the reality is even better. Jason Della Rocca is one of the most influential voices in game development and he’s doing a talk in Belgium pretty soon. Described as a Continue reading →








