Sven Gatz, Flemish Minister of Culture, Media, Youth and Brussels & Philippe Muyters, Flemish Minister of Labour, Economy, Innovation and Sports would like to invite you to Gamedia, a shared event for the games and media industry, taking place in Brussels on June 27. Please register here if you would like to attend (link in Dutch). Continue reading →
After the success of last year’s edition, we’re happy to announce that we’re once again joining forces with Flanders DC for another gaming lab on how to get the most out of your time at gamescom. “Prepare the fair” will take place on June 13 at the Comic Art Museum in Brussels. The lab will be Continue reading →
Thursday June 8th marks the first ever edition of the Digital Gaming Revolution conference in Antwerp. While organised by the same powers behind consumer game show Gameforce, it’s a different beast entirely that aims to inform non-game companies and investors about the wonderful future of gaming. Industry leaders from all over the world will share their passion and Continue reading →
Last week we teamed up with Flanders DC, Voka, VLAIO and Innovatiecentrum Vlaams-Brabant for a session on how to protect your IP and even benefit from fiscal gain. As the event quickly reached full capacity and not everyone was able to attend, here’s a quick summary. During the first part of the session, Veronique Pede from Cape IP Continue reading →
Following the resounding success of Mission San Francisco, we’re calling the Flemish games industry to cross the Atlantic once more. From October 10 til October 14 Flanders Investment & Trade, aided by VAF, MediaNet Vlaanderen and FLEGA, will host an organised mission to the Quebec region of Canada, with a focus on the creative industries. Over Continue reading →
Game development is a time consuming and costly affair. The last thing you want is someone reaping the rewards of your good ideas and hard work. Protecting your IP is paramount. And it might just net you some interesting tax benefits. Make no mistake about it: the copycats are out there. Just ask the developers of popular Continue reading →








