It’s highly motivating to see that our Flemish game developers keep stringing together one amazing performance after another. We can keep talking about Larian’s ongoing succes of Divinity: Original Sin 2 (and we will), but the achievement of Bart Bonte may be even more impressive. Last week, his free puzzle game Yellow won third place Continue reading →
Apply now for the Dutch Courage meets Belgian Beers GDC pre-mixer on Sunday March 18th in San Francisco. The concept is simple: someone who plays your game gets a Belgian beer. The first hour press and publishers get premium access and afterwards the doors are thrown open to let in 500 indie game enthusiasts from around Continue reading →
After the resounding success of last year, it’d be impossible for Mission San Francisco to not return this year. Once again, we’re teaming up with the fine people at Flanders DC and Flanders Investment & Trade to get as many Belgian game developers as possible to the Game Developers Conference in San Francisco, taking place from March Continue reading →
The aim of the wE-MOVE research project was to develop two different exergames to improve children’s rehabilitation and fitness levels. Partnering up with (a.o.) imec, Studio 100, UGent and FLEGA family member Sileni Studios, proud FLEGA member PreviewLabs played a leading role in the development of the game concept and prototypes. Using input by the UGent Continue reading →
It’s almost gamescom o’clock and so the time has come to finally unveil our plans for the most important games event of the year. We’re extremely happy to report that gamescom 2017 will feature more Belgian games than ever before. That’s mainly thanks to the revamped Belgian pavillion (doesn’t it look great?) in the business Continue reading →
This year we welcomed Leuven based CrazyGames to the proud family of FLEGA members. Founded by brothers Raf and Tomas Mertens in 2013, their succesful browser games portal features over 1000 different titles in a vast array of categories. The website is visited by no less than five million players per month. Most of the games, Continue reading →








