One of the games that was playable at the Flemish games booth (powered by FLEGA) at this year’s FACTS and Gameforce conventions was Revolve, a trigger-active side-scroller set in a desolate science-fiction world where gravity has been totally messed up by the implosion of a star.
You play as Reevo, a drone on wheels, that’s trying to find its way back to a companion. The control scheme is rather unconventional, i.e. you don’t control Reevo directly. You can use 4 actions: speed boost, jump (if you have enough energy, you can double or triple jump), brake or switch gravity. Each of these actions consumes energy from a gauge that slowly recharges.
The gameplay resides in timing your actions carefully, using your energy wisely and taking advantage of gravity (or its absence) to navigate Reevo through the environments safely. You’ll be driving upside-down, ride on walls and even enter zero gravity at times.
Revolve is being developed by Rusty Bolt, a new Belgian game studio founded by Steven Delrue (former Guerrilla Games). Revolve is the studio’s debut. The game is on Steam Early Access right now, so you can still get your vote in to get it greenlit on Valve’s platform.