
They say good things come to those who wait, but that’s not the case if you want to be part of the #BelgianGamesIndustry booth at gamescom. Taking place in Cologne from August 20-24, gamescom is the place to be to present your upcoming games to the world.
Registrations are now open. Please fill out this form to secure your place on one of the biggest stages in the world of games. The ultimate deadline is April 22 but keep in mind that space is limited and slots will be attributed on a first come, first serve basis. Up until now we were able to accommodate everyone, but as our industry keeps growing we can’t guarantee this will be the case this year as well. Act accordingly, but please note that signing up is binding.

As a reminder: here’s what you get for being part of this journey:
- a shared booth in the gamescom B2B business area (open from August 20-23) that bundles the force of gaming studios from all over Belgium
- no need to worry about logistics, administration and other boring stuff so you can fully focus on getting your game up to speed
- a joint PR effort via our own extensive PR networks and contacts, that will attract both national and international press
- a BelgianGamesCafe on the booth for you and your important contacts
There’s a package to suit everyone’s budget and business needs, but don’t forget that our booth is focused on B2B. Being in the gamescom business area is great to set up meetings with publishers, press and investors. However, if you want your game to catch as many eyeballs as possible, you’ll be better off in the gamescom entertainment zone welcoming consumers in large crowds. If you can’t afford to set up your own B2C booth, your best shot is to sign up for the IndieArenaBooth.

We’ll be in touch to confirm whether or not you have secured a spot after the deadline ends. Afterwards, we’ll work out practical details to turn your participation into a huge success!
Thanks to the wonderful people at Flanders DC, who turn gamescom into an essential experience. They couldn’t do that without the valuable support of Digital Wallonia, Screen Brussels, VAF/Gamefonds, WALGA and Hub.Brussels. Thank you all!