Earlier this week, VAF/GAME announced the results of the final funding call of the year. True to the holiday spirit the commissions wanted to give all the projects the funding they requested, but unfortunately Santa Claus doesn’t fund game developers. Instead, the commissions decided to spend every penny of the remaining budget on the following promising projects.
- Happy Volcano impressed both commissions and received € 49.980 for Shadow (serious game) and € 28.952 for Black Oil (artistic game)
- LuGus Studios received € 30.000 for Snoezel VR (serious game)
- 3D Aim Trainer (serious game) is an online training platform that aims (pun intended) to turn first-person shooter noobs into first-class sharpshooters. To improve the platform beyond its current scope, the 3D Aim Trainer devs received € 125.985
- The speech experts at Say IT Labs received € 125.985 for their voice controlled speech therapy game The Fluency Fox (serious game)
- On top of their publishing deal with Iceberg Interactive, the commission has handed out € 39.850 to Get Up Games in order to get even more wind in the sails of their ambitious pirate battle royale Blazing Sails (entertainment game)
- After succesfully finding support for pre-production and production, like Charlie has received € 50.000 to help market their commercial debut Ghost on the Shore (entertainment game) towards success.
Congratulations to all the studios that secured funding and support. We hope you’ll be able to use the extra resources to craft some truly wonderful games and help expand the international renown of the #BelgianGamesIndustry.
VAF/GAME can look back at a very good year in which the quality bar of submissions was raised considerably. Keep this in mind if you’re interested in securing a slice of next year’s funding and take a look at some example submissions (link in Dutch) to get an idea of the bar you’ll need to clear. The first funding call deadline of 2020 is January 28. Good luck!
Oh and ps don’t forget the Creative Europe call with deadline February 12!