Forgive the pun, but it’s true. Where the tower defense genre usually is played from a top-down perspective, Ordinary Heroes opts for a 2D side scrolling view. Currently in co-development at our proud members COW Studios and Cybernetic Walrus, this looks to offer a fresh take on a well worn-out genre, offering all kinds of new strategies.
The action of Ordinary Heroes is taking place in three lanes. Players will need to deal with various enemy types in the lanes by creating soldiers, archers and other units. If combining the strength of your units doesn’t quite do the job, you can help them out by bashing some heads in yourself. You can also cast auras to strengthen their attacks or keep them out of harm’s way.
You’ll be zipping from lane to lane to help out where you can, while using the gold left behind by defeated enemies to conjure more troops to tackle tougher enemies. After the battle, you can upgrade your hero character and troops during a town phase, before going at it again.
More Dead Cells than Plants vs. Zombies, then, there’s another advantage to the side scrolling perspective, because although the game’s still very much in development, it’s already a looker. The art style channels memories of a Blizzard from days gone by and that sure puts a smile on our face. Just look at those character designs and tell us you’re not impressed by that!
Ordinary Heroes is the first entertainment game in the works at COW Studios and it seems to be shaping up quite nicely. Both preproduction and production of the title were supported by VAF|GAME, so that’s a good sign as well. There’s no release window yet, but we’re already looking forward to playing more of this action-strategy hybrid.