Releasing your video game into the world is always an event, but doing it for the first time might be even more special. It’s safe to say the excitement levels over at Business Goose Studios are at an all-time high right now, as the team is gearing up for its debut launch Sizeable on pc later today. Here’s the launch trailer to get you in the mood.
Just look at those cute dioramas and tell us you don’t want to start fiddling with them immediately! Good thing that’s exactly what you’re supposed to do. In order to find the three hidden pillars in each level, you’ll have to manipulate various objects in the level. You mainly do this by growing and shrinking objects with a scroll of your mouse wheel. Not only does this give the game a satisfying tactile crunch, it yields wonderful and often surprising results.
It’s best to experience everything these little puzzle boxes have to offer by yourself, but here’s an example of the demo. By shrinking the sun, you can change the seasons. So, what would happen if you’d build a snowman during winter, and then grow the sun to change the season back to spring? It’s cool experiments like these that lead you to the “solutions” of the puzzles. You’ll often stumble on a hidden pillar just because you tried something interesting, not because you were actively looking to solve a puzzle, and that’s what makes the game extremely relaxed and charming.
The creativity on show is impressive. Every interaction feels uniquely designed to fit the theme of the level and there’s no repeat tricks. It’s not a huge game by any means, but that’s understandable as it was created by a single developer. Sizeabale started as the master’s thesis project by LUCA School of Arts student Sander Ambroos. Spurred on by great feedback on early demo’s, he decided to continue development and turn the game into a commercial release.
Aided by his new teammates at Business Goose Studios, the plan is to keep supporting Sizeable with content updates, and bring the game to both mobile platforms and Nintendo Switch. We really hope this small adventure with a big heart resonates with a lot of people, so this promising studio is able to create more magical video games.