What’s better than attending an online event on diversity and inclusivity in the games industry? That’s right: attending it with a discount. FLEGA members can join the Games for Society online seminar, that’s being hosted by Leuven MindGate and imec on September 17 at 4 PM, for a special member price of € 67,5 (in Continue reading →
The #FlemishGamesIndustry is on a roll this week! After yesterday’s release of Journey for Elysium, this Sunday will be a memorable day for one of the newest FLEGA family members, as Miami University professor Bob De Schutter and Lifelong Games will be releasing their historical exploration game Brukel on November 3 on pc. They say Continue reading →
Brukel has been on our radar for a couple of years now, but the ambitious effort of Miami University professor Bob De Schutter to create a serious game based on the memories of his grandmother, is finally nearing completion. According to De Schutter, who always knew he wanted to recreate the fascinating war stories of Continue reading →
We’re down to our last day in San Francisco and that usually means gently winding down and starting to think about how you’re going to fit all those business cards in your suitcase somehow. We officially wrapped up GDC 18 yesterday at the Belcham offices with one final drink. Thanks to Laurence and Deborah for Continue reading →
We’re here! It’s finally GDC time and we’re happy to see that our first Mission San Francisco has garnered a lot of enthusiasm. Even though we’re only at the start of an exciting week of inspirational talks, new technologies and intensive networking, we can already consider this mission a big success. Here’s a quick overview of Continue reading →
A lot of talented Belgian developers are currently working on amazing games that are all set to be released in 2017. Some might slip to a later date, maybe even next year. Unfortunately, that’s how it tends to go with indie development due to the many uncertainties and challenges. Nonetheless these games all look like they will Continue reading →