This weekend, like Charlie co-founder Dagmar Blommaert will be giving a talk at Game Happens, taking place from November 8 – 10 in Genova, Italy. Game Happens is an international festival dedicated to the cultural, political, and social impact of video games. She will debut her talk “Why Video Games Are The Perfect Medium To Continue reading →
Here’s the thing with free stuff: it’s gone before you know it. It’s no big surprise then registrations for the BelgianGamesCafe at GameForce rolled in quicker than you could utter the words free drinks. We’re looking forward to see many of you on Saturday for what’s sure to be a very cosy network drink. For Continue reading →
Before we start gearing up for gamescom (more on that next week), as previously announced, join us for a final cross-country tour of #BelgianGamesIndustry achievements we weren’t able to catch the first time around. Let’s start off with BIG news. Literally, as Marie’s Room by FLEGA member like Charlie has won the BIG Impact: Social Continue reading →
Earlier this week, VAF/Gamefonds announced the results of their latest funding call. The commissions had their work cut out for them due to a gianormous influx of projects. The decisions weren’t always easy, but as our industry continues to grow, we have to accept that the bar to secure funding is being raised with every Continue reading →
From releasing an after hours passion project to starting their own brand new game studio: 2018 was a rollercoaster for the founders of like Charlie. Here’s the story of how one of the newest faces on the Flemish game scene came to be. While both working at Die Keure, writer Dagmar Blommaert and 3D artist Continue reading →








