Last Thursday FLEGA, along with Start it @KBC and the Cronos group, hosted a cosy New Year’s drink in Antwerp. Thanks to all who attended and everyone who made this event possible! Before diving head first into drinks, finger food and game showcases, the event was kicked off by a round table discussion about the Continue reading →
You want to grow your gaming company? Or you are about to set up one? On Friday December 9, Flanders DC and FLEGA organise their very first joint Expert Day for the gaming industry in Leuven (link in Dutch). Together, and with support of our top notch experts, we help you with all your business questions during Continue reading →
Last Saturday the cream of the crop of the VR world gathered in Hollywood, Los Angeles for the third annual Proto Awards. During this prestigious awards ceremony the Virtual Reality Foundation rewards individuals and teams making strides in the exciting field of virtual reality. We are over the moon that proud FLEGA member I-Illusions was Continue reading →
Thousands of games get made every year, all around the globe, so it’s not an easy task to stand out from the crowd, especially if you don’t have the backing (and the impressive marketing power) of one of the major publishers like EA, Activision Blizzard, Ubisoft, etc. But there is a way, just ask Larian Continue reading →
Unity enthusiasts, your attention please! Unite Europe 2016 is this year’s most important gathering of developers, publishers, training providers and enthusiasts passionate about Unity. The conference will take place from May 30 until June 2 (that’s next week!) in the heart of Amsterdam. Just like last year, the unique Westergasfabriek location will play host to advanced hands-on Continue reading →
FLEGA: Despite the young age of the VR medium, there are already a lot of platforms out there. Why did you choose the HTC Vive? Did you consider any of the others? DvW: I was one of the early backers of the Oculus on Kickstarter, so I was exited about the return of VR from Continue reading →








