It’s Wednesday in San Francisco. The GDC Expo hasn’t even started yet and still there’s already so much to talk about we don’t know where to begin. Let’s get the big one out of the way first. During their keynote on Monday it was announced that proud FLEGA member texture streaming wizards Graphine has been Continue reading →
Gamescom 2018 is drawing to a close, but we don’t care about the blisters on our feet or the headaches caused by a combination of dehydration and sleep deprivation. No, we’re just too damn proud of what the #BelgianGamesIndustry managed to achieve this week to feel any of that. There’s still some teams waving the Continue reading →
That’s a wrap on the first day of gamescom 2018 and what a day it was! From politicians (with in their wake a real press army) checking out games left and right, over exciting publishing announcements, to yet another memorable award, gamescom couldn’t have started any better for the #BelgianGamingIndustry. Last night at our Belgian Continue reading →
There’s only one real downside to our majestic Belgian games booth at gamescom: if you don’t have access to the business area, you’ll have to make a dash through security to make it there. However, for those that aren’t planning on getting kicked out of the convention, there’s plenty of Belgian games to be found Continue reading →
It’s only been two months since we did a similar round-upĀ of amazing achievements accomplished by Belgian game studios, but our gamedevs just keep racking them up! Here are 11 amazing feats we all should get our hands together for. How could we lead this piece with anyhing else than the massive success of Divinity: Original Continue reading →








