We all know Unity for its powerful development tools, but the guys at San Francisco also know a great deal about how to properly market games. Darren Williams, Marketing Director of Unity, and Dan Adams, Unity’s Global PR Manager, talked about what works and what doesn’t in game marketing. This talk stems from Unite 2013 Continue reading →
C-Mine’s first Crib Café is open to everyone: have a drink, network and share and listen to an interesting lecture. It all starts at 17h30 at Bar d’Office C-Mine 12, Genk. Please visit the Crib Café Facebook page for more information.
Our very own Michael Samyn and Auriea Harvey from Tale of Tales are hosting a lecture at GDC Europe: “The Next Ten Years of Tale of Tales”. During a decade Tale of Tales has experimented artistically with the medium of video games. It is time for a change. Michael and Auriea have released seven titles Continue reading →
Our very own Swen Vincke from Larian and Charles Hollemeersch from Graphine Software are hosting a lecture at GDC Europe: “Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned”. Attendees will learn how Larian used texture streaming technology developed by Graphine Software in cooperation with an in-house developed content pipeline to create the detailed landscapes Continue reading →
iMinds-SMIT (Vrije Universiteit Brussel) kindly invites you to its upcoming lecture entitled “Ludic City 2: Grounding game-play in the public environment” on the 8th of May (6pm – 8:30pm, Brussels area, close to Etterbeek station). We proudly present this follow-up to last year’s lecture in cooperation with DiGRA Flanders. The common theme of this year’s Continue reading →