It’s Gameforce time this weekend. The biggest Belgian game show is landing once again in Nekkerhal, Mechelen to bring you a taste of the best new video games around. You can also look forward to tons of side activities like e-Sports tournaments, cosplay, retro gaming, merchandising and YouTubers shouting at the top off their voice. Continue reading →
They say to never change a winning formula. Which is exactly why, following the success of last year’s event, the #BelgianGamesIndustry and Gameforce are teaming up again to bring you a #BelgianGamesCafe. Join us on October 13 in Mechelen for a drink with Belgian games showcases and all-day Gameforce access for free. By registering for our Continue reading →
Inline skating simulator On a Roll has bladed its way to Steam Early Access. Developer Creative Concepts is bringing their Kickstarter fueled rollerblading dream to the big public in order to get feedback and ramp up the overall quality of the game. The release made a fine impression, already snatching a couple of great player Continue reading →
A lot of talented Belgian developers are currently working on amazing games that are all set to be released in 2017. Some might slip to a later date, maybe even next year. Unfortunately, that’s how it tends to go with indie development due to the many uncertainties and challenges. Nonetheless these games all look like they will Continue reading →
Creative Concepts, the Antwerp based studio currently working on rollerblading game On a Roll, is hiring. They are currently looking to temporarily expand their team with a freelance character animator, a freelance environment artist and a freelance character artist. You will work in a small and dedicated team, for 6 months. You will take direction from the Art Continue reading →
In an interview given to the streetwear clothing website vcclothing.com (one of the many sponsors of the rollerblading game On a Roll), creator Jelle Van den Audenaeren answered a wide range of questions about the ongoing development. Jelle has joined forces with a talented programmer and a team of freelancers to make the best game possible. Since the successful Kickstarter Continue reading →