“To me, everything above € 200.000 would be madness.” That’s Briganti co-founder and long time #BelgianGamesIndustry member Karel Crombecq, a few hours after Dungeon Alchemist smashed its initial Kickstarter goal. Shy of a month and a lot of YouTube ads later, the project had amassed a very cool € 2,4 million. Funds aplenty for the Continue reading →
What are ghosts, anyway? For one person it’s a floating white sheet creeping through a castle hallway, for another it might be a string of memories, unfulfilled desires or unprocessed regrets desperately clinging on to our physical world. Both can be scary, on vastly different levels. Whatever your interpretation and fear level of the ethereal, Continue reading →
What is art, really? And who is to say what it is? Does it come from a desire to create rather than to profit? At what point does art become invaluable. Culturally? Financially? Both? Why do we have to stop touching it when that happens? And most important of all: what would happen if you Continue reading →
The engines are purring while your hand is slowly caressing the throttle. Not too long now before you can take this baby on the road, defying gravity and shattering light speed in the process. Yes, the pc version of scorchingly fast arcade racer Antigraviator is nearly here and we can’t wait to get our fill Continue reading →