If you like the Metal Slug series, you’re probably going to like Guns, Gore & Cannoli by proud FLEGA member Crazy Monkey Studios. The game combines mafia violence from the twenties with a zombie outbreak and lots of blood and gore. You play as Vinnie Cannoli, a hard-boiled gangster who comes to Thugtown to straighten Continue reading →
After a successful Kickstarter campaign last year and a release on Steam Early Access in February, proud FLEGA founding member, GRIN has just released its long-awaited action game Woolfe – The Red Hood Diaries for PC on Steam for €9,99. Congrats to GRIN! Woolfe tells the classic tale of Red Riding Hood, but not how you remember it Continue reading →
The 2014 reports from TIGA found that Apple’s iPhone and iPad were the most preferred platforms among developers. Even though the mobile carriers seem to be on an eternal rise, PS4 and Xbox One seem to be convincing multiple devs to jump (back) to consoles as their platform of choice for their future games. 52% Continue reading →
Sony’s PS4 has for the second year in a row been named as the console platform of choice amongst European developers, GDC data suggests. The GDC Europe State of the Industry 2014 Survey found that 18 per cent of respondents are currently making a game for the machine versus 13 per cent for Xbox One. As regard Continue reading →
Malebolgia is a throat tightening descent into darkness as you explore the demonic fortress and face your deepest fears which roam the shadows of your peripheral vision. Overcome by the gnawing awareness that you are constantly being watched and hunted by evil that lurks in the dark, waiting for the right moment to pounce on Continue reading →
Graphine, graphics middleware company and proud FLEGA member, recently released version 2.0 of its Granite SDK. One of the main goals of the Granite SDK is to bring real-time 3D graphics to the next level through texture streaming and texture compression. Texture streaming facilitates the use of more detailed textures without the memory impact. With Continue reading →