The 2014 reports from TIGA found that Apple’s iPhone and iPad were the most preferred platforms among developers. Even though the mobile carriers seem to be on an eternal rise, PS4 and Xbox One seem to be convincing multiple devs to jump (back) to consoles as their platform of choice for their future games. 52% Continue reading →
Graphine, graphics middleware company and proud FLEGA member, recently released version 2.0 of its Granite SDK. One of the main goals of the Granite SDK is to bring real-time 3D graphics to the next level through texture streaming and texture compression. Texture streaming facilitates the use of more detailed textures without the memory impact. With Continue reading →