Where is the time? That’s not just a way to open an article about our proud member PreviewLabs celebrating its tenth anniversary this week. It’s a genuine question. Where *is* the time? You know, this thing that used to speed by before everyone locked their doors and started wearing head bands?
The last 10 years certainly were a wild ride for PreviewLabs founder Bernard Francois. Instead of creating his own games, he decided to help out others figure out how to best create theirs. You can read more about his motivations and method in this interview on the PreviewLabs blog conducted by some mysterious stranger.
Being one of the first companies in the world to focus on rapid game prototyping, he managed to score new projects, reel in new clients and grow his company. If the world’s your oyster, then it’s no miracle that the cozy town of Wetteren becomes too small. In 2016 PreviewLabs set up their US Connecticut office to be able to provide their services to even more clients. During its first decade, the team delivered 298 iterations of as many as 168 prototypes for 88 different clients across 20 countries and 14 US States. Our math isn’t all that great but that sure is a lot of numbers.
Another reason for the team’s success is they’ve always been on the edge of technology. Evolving from prototypes for smartphone games (such as Crazy Monkey Studios’ Capcom published Color Collider), they quickly embraced all sorts of game technology, were among the first to build AR game prototypes for Microsoft’s HoloLens and have recently worked with big players like Wargaming and Google. You can check out more decade highlights here.
So let’s head over to the bar fridge and crack a bottle on another ten years of awesome rapid game prototyping. Congratulations to all involved!