We’re nearly at the end of this crazy ride called 2020. Before diving into a well deserved yet socially distanced holiday period, we’d like to share some interesting results from the latest #BelgianGamesIndustry survey. Any other year you would’ve heard about this sooner over a nice drink at gamescom, but yeah *gestures* – 2020 Some Continue reading →
Yes, why!? It’s not that you don’t know about it. We hammer you over the head with it every single year. Still, in the past five years there haven’t been more than three Belgian applications per call. Just last year, there was € 3,78 million to be distributed, but there seems to be no growing Continue reading →
Last year we started compiling data about the #BelgianGamesIndustry in a state of industry report, which led to some interesting insights. To keep track of where we’re headed as an industry, we’d like to ask you some questions once again. Some questions (for instance about the coronavirus) were added left and right, but the bottom Continue reading →
They are tucked away safely in their homes, but the people at VAF/GAME are working at full speed right now. The final commissions were held late last week and earlier today the results of the first submission call of the year were already announced. We’ll get back to those, but first we want to highlight Continue reading →
If you’re a regular reader of this blog, you probably don’t need convincing that the #BelgianGamesIndustry has seen continuous growth over the last five years. We are doing well, but truth is we don’t always exactly know how well. That’s why we’d like to ask you some questions. How many people do you work with? Continue reading →
Sony’s PS4 has for the second year in a row been named as the console platform of choice amongst European developers, GDC data suggests. The GDC Europe State of the Industry 2014 Survey found that 18 per cent of respondents are currently making a game for the machine versus 13 per cent for Xbox One. As regard Continue reading →