Here we are, the end of the year (already 😳). A time to think about New Year’s resolutions and make plans for the year(s) to come. However, let’s not go too fast too soon. Let us take a step back and contemplate this year. 2022 did count a few important milestones for FLEGA and the Continue reading →
It’s hard to believe this is our final blog post of 2021 already. Somehow it feels like this year actually didn’t take place, just moments lost in time between vaccines, COVID-testing and consultation committees. However, looking back at everything that’s happened for this retrospective, it’s been a pretty good year for FLEGA and our sector Continue reading →
That’s a question you might have asked yourself a couple of times over the last few months. A few minutes ago during Game Pitch Cafe in Kortrijk our own David Verbruggen shed some more light on the current state of affairs of the tax shelter for the video games industry. He also announced a Flanders Continue reading →
Remember that school in Kortrijk that happens to be the best place to study game design and development? Twice (link in Dutch)? Well then, if you’re anxious to see what potential award-winning wizardry the students of Digital Arts & Entertainment have cooked up this year, Game Pitch Cafe is just the event for you. Taking Continue reading →
Yesterday was an important day in our ongoing mission to expand the tax shelter to include the creation of video games. The converged bill that was submitted by Open VLD and CD&V has been approved in the Commission of Finance almost unanimously. After a second reading, viewed by most as nothing more than a formality, Continue reading →