We’re still recovering from last week’s Belgian Game Awards. There’s no time to catch our breath however, as it’s already time to celebrate a next batch of winners.
VAF|GAME has just announced the results of the second funding call of the year. Unfortunately, both applications in the commission serious and educational games weren’t able to secure enough votes.
Let’s take a look at the studios and projects that did make the cut.
PRE-PRODUCTION
- Warcave secured € 75 000 to further sketch out the base of their new strategy title Gangstars.
- A similar amount is heading for Triangle Factory to prototype a new adventure called Roadtrip X.
- Young and upcoming talent Head First Studios gets € 75 000 for their virtual reality RTS Divine Ambition.
PRODUCTION
- On the back of their successful Kickstarter campaign, Oisoi secured € 120 000 to further develop their VR painting simulator Painting VR.
- In another realm of virtual reality, MoonMonster Studios was awarded € 100 000 to help complete their intergalactic border patrol adventure Space Control.
- Ordinary Heroes, a co-production between COW and Cybernetic Walrus, is supported with € 74 935.
- Abthoclo, a new venture by Titi-Lola Kuku is getting € 25 000 for the development of narrative puzzle game Quatros Noir, which is co-developed by God as a Cucumber.
PROMOTION
- Please, Touch The Artwork from Studio Waterzooi receives € 5 625 to convince as many people as possible they are actually allowed to touch the artwork.
Congratulations to everyone getting support. Here’s hoping the funds will help you maximize the potential of your creative ideas. The deadline for the final call of 2021 is *checks notes* today. No worries though: VAF|GAME isn’t going anywhere and next year will offer plenty of new funding opportunities.
Perhaps this isn’t the best timing, what with the outages all, but did you know the audiovisual sector in Flanders has its own Facebook group? It’s true! All members can use the group for call to actions and more video game actors are welcome.