As part of the 40th anniversary edition of the Brussels animation film festival Anima, Futuranima, a program of videos and online live events aimed at industry professionals and students, includes two interesting sessions on video games.
First off, on 15th of February at 7 PM there’s an online Brotaru. For those of you who aren’t in the loop: Brotaru is an informal, monthly gathering of video game developers. Students, amateurs and professionals alike are encouraged to present their projects to get valuable feedback and advice. The event will be hosted by sU developer Guillaume Bouckaert.
Then, on 18th of February at 10 AM there’s an interesting roundtable discussion about the use of Unreal Engine in animation films. Video games and animation are closer to each other than ever before and after examining the possibilities of Unity during a prior event, this time the focus is on the power of Unreal Engine. A session brought to you by Brotaru, screen.brussels and VAF.
You’ll need a Futuranima Pass (€ 15) to tune in for these events and more interesting talks and masterclasses on the subject of animation films.