It’s been a while since we checked in with proud FLEGA member Glowfish Interactive, so we thought the time was right to give you an update on their debut game Trifox.
“What if Crash Bandicoot were a top-down action-adventure game?” This late evening musing is at the heart of the concept that eventually evolved into what has become Trifox. Elevator pitched as a twin-stick action-adventure inspired by classic platformers, the game is likely to raise an eyebrow or two. True to the style of late 90’s early 00’s platformers, grim science fiction and dark fantasy environments – the traditional setting for many a twin-stick shooter or top-down action RPG – have been replaced by colourful levels that are inhabited by a comical cast of whacky characters.
Of course, the game’s got more for it going than mere nostalgia and a cute background or two. Another cool thing about Trifox is the class system that lets you play the game any way you like. Engineers can install structures and gadgets to automatically get rid of enemies, warriors love to introduce themselves by smashing their opponent’s skull with a sledgehammer and mages take a backseat position while their fancy magic takes out adversaries from a distance. You can mix and match abilities from these three classes to your heart’s content, so players are sure to find a combination that perfectly suits their playing style.
Last summer, we got a brief hands-on with Trifox at gamescom and while it was still a little rough around the edges here and there (not to mention that it was balls hard), we really enjoyed those fifteen minutes. Even more impressed by the way the team was pitchting the game to publishers at the booth, we’re quite convinced they know what they’re doing.
Glowfish is regularly posting new screenshots and development clips on their social media, so make sure to follow them on Twitter and Facebook to stay on top of the latest Trifox developments.