Proud FLEGA member Graphine recently released a new seat license for their Unreal Engine 4 plugin based on Granite SDK. As you might already know, Granite SDK is a texture streaming middleware that allows game developers and VR experience creators (games, simulators, architectural visualization) to use very detailed textures with almost photorealistic results.
With a price starting from $528/seat, Graphine’s aim is to get their middleware into the hands of every team that needs to push the boundaries of graphics quality in real-time. Especially for VR they see a strong need to have ultra-high resolution textures as users tend to get really close to objects. Companies like The Mill, IM360 Entertainment and The Farm 51 are already using Granite as their texture streaming solution for the Unreal Engine.
On a technical note, Graphine uses a technique called ‘virtual texturing’. This is an evolved version of what Id Software called megatexturing. Id Software used this approach in triple A games like Rage and Brink. It’s this technique that allows developers to use tens, even hundreds, of gigabytes of textures and need only 512MB of video memory with no loading times.
You can keep track of all the Granite updates and the studio’s news on Graphine’s blog.