It’s Wednesday in San Francisco. The GDC Expo hasn’t even started yet and still there’s already so much to talk about we don’t know where to begin. Let’s get the big one out of the way first. During their keynote on Monday it was announced that proud FLEGA member texture streaming wizards Graphine has been Continue reading →
As you might remember, our proud nation is once again gearing up for a majestic presence at gamescom in Cologne. The Belgian games booth will be even bigger (168m²) than last year so all Belgian game companies can show the gaming world what they’re made of. Today’s spotlight on studios that can be found at Continue reading →
At a speech during the BelgianGamesCafe at GDC last Wednesday, Flemish Minister of Culture, Media, Youth and Brussels Sven Gatz has announced his support for a video game tax shelter. Next year, he also wants the #FlemishGamesIndustry to have a bigger foothold on the GDC show floor. The great news followed after an afternoon of Continue reading →
There is just a few more days separating us from an exciting week at GDC in San Francisco. The schedules are almost set in stone and we’ve solemnly sworn we’re up to no good no genocidal maniacs on drugs so we should be able to enter the country. Now all that’s left to do is Continue reading →
Proud FLEGA member Graphine is bringing their texture streaming technology Granite SDK to mobile platforms. The Ghent based developers have partnered with Canadian VR group Minority Media to bring photorealistic graphics to Google’s mobile VR platform Daydream. The first game to benefit from this new technology will be Minority Media’s in development Daydream title Locked In. Minority wants Continue reading →
Proud FLEGA member Graphine recently released a new seat license for their Unreal Engine 4 plugin based on Granite SDK. As you might already know, Granite SDK is a texture streaming middleware that allows game developers and VR experience creators (games, simulators, architectural visualization) to use very detailed textures with almost photorealistic results. With a price Continue reading →