Prior to the start of our annual BelgianBeerCafe at gamescom, the results of our most recent #BelgianGamesIndustry survey were announced. In case you had so much fun (can’t blame you!) that the details are a bit fuzzy already, here’s a comprehensive recap of the state our beloved industry is in. One of the most exciting Continue reading →
Putting together your gamescom schedule is one of the more fiendish puzzles of the year. So many people to meet! So much things to see! With over 30.000 game professionals attending, dividing your valuable time isn’t always easy. Here’s some initiatives to speed things up a little. Gamesmatch is a quick and easy way to Continue reading →
Gamescom is less than two months away and as always it will be one of the most important weeks for our Belgian game developers. Instead of the usual Prepare The Fair event, the people at Flanders DC are offering three one hour webinars to ensure you get the most out of your trip to Cologne. Continue reading →
That’s a question you might have asked yourself a couple of times over the last few months. A few minutes ago during Game Pitch Cafe in Kortrijk our own David Verbruggen shed some more light on the current state of affairs of the tax shelter for the video games industry. He also announced a Flanders Continue reading →
If you’re a regular reader of this blog, you probably don’t need convincing that the #BelgianGamesIndustry has seen continuous growth over the last five years. We are doing well, but truth is we don’t always exactly know how well. That’s why we’d like to ask you some questions. How many people do you work with? Continue reading →
If you’re like us and you’ve been toying with the Oculus Quest for the past couple of weeks, you needn’t be convinced that virtual reality has come a long way. Exploring virtual worlds and hacking away at stuff that isn’t really there is awesome, but there’s more to extended reality than fun and games. But Continue reading →








