We’re still recovering from last week’s Belgian Game Awards. There’s no time to catch our breath however, as it’s already time to celebrate a next batch of winners. VAF|GAME has just announced the results of the second funding call of the year. Unfortunately, both applications in the commission serious and educational games weren’t able to Continue reading →
The new VAF|GAME commissions had their work cut out for them but they gracefully completed their first mission. The brand new marketing commission also greenlit some projects in its debut performance, resulting in no less than 15 projects getting support in this first call of 2021. It’s good to see that even in these challenging Continue reading →
Due to COVID restrictions a lot of audiovisual productions were put on the back burner last year. During that time, our friends at VAF stimulated the creativity of professionals who found themselves with some time on their hands through the innovation atelier track. In this program creators from various creative sectors were invited to submit Continue reading →
Good news for video game developers that are working on a project that covers sustainable or humanitarian themes. The Federal Ministry of Foreign Affairs, Foreign Trade and Development Cooperation has opened its tender for audiovisual support (link in Dutch) to include video games for the first time. The focus is on serious game productions with Continue reading →
VAF|GAME has been an important force in driving the evolution and growth of our local games industry. Beefing up the total budget, introducing marketing support and stimulating diversity are just one of the many positive evolutions of recent years. But the next change could prove its most pivotal yet. Starting this year, commissions will be Continue reading →
Yes, why!? It’s not that you don’t know about it. We hammer you over the head with it every single year. Still, in the past five years there haven’t been more than three Belgian applications per call. Just last year, there was € 3,78 million to be distributed, but there seems to be no growing Continue reading →








