Remember a small and relaxed video game called Sizeable? It’s a cozy little puzzle game with a soothing soundtrack. It’s also the debut game of Business Goose Studios, one of the newest additions to the FLEGA family. Let’s get to know them, shall we?
The story of Business Goose Studios starts at LUCA School of Arts and is inextricably intertwined with the creation of Sizeable. The cute puzzle game started as the master’s thesis project of future co-founder Sander Ambroos. Motivated by great feedback on early demo’s released on itch.io., he decided to continue development after graduating and turn the project into his first commercial release.
Turns out getting a video game up to that level on your own is a bit harder than you think. Together with two fellow LUCA game design graduates Beau Vankemenade and Jonathan Wolfs he embarked on an adventure by founding Business Goose Studios. They make the questionable decision of choosing a penguin as their logo, but apart from that the studio does well and the youngsters are selected to participate in VAF’s Game Track program that offers guidance to promising, young video game studios.
On the merits of its humble origin story, charming style and smart design, Sizeable becomes a critical darling on top of a modest sales success, certainly by modern indie game standards. It allows the team to keep supporting the game with plenty of sweet content updates, such as puzzles based on famous monuments and fairytales. The game also picked up a couple of awards, like Debut Game of the Year at the Belgian Game Awards. It’s safe to say: there’s a lot of people out there who really dig Sizeable.
It’s a smart decision, then, to bring it to potentially more players. The team is currently hard at work to port Sizeable to both mobile platforms and Nintendo Switch, so we’ve got that to look forward to this year. Apart from that, they like participating in game jams to get the creative juices flowing and maybe lay out the foundation for a following game. One of the projects they created this way was DOOS, a puzzle game about stacking blocks so they could fit through a hole in the wall. Next to their video game projects, they have also worked on some board and card games.