Proud FLEGA member, Graphine, a Flemish graphics middleware company delivering fine-grained texture streaming technology, announced today that, Painkiller: Hell and Damnation developer, The Farm 51 has chosen the Granite SDK to power the graphics of its upcoming sci-fi thriller Get Even. Get Even will be one of the first games to almost exclusively use 3D scans of real-world objects and places in its game world.
Granite SDK’s fine-grained texture streaming system will be used to render the large number of extremely detailed, high-resolution textures in Get Even’s dense urban environments, without compromising playability on mainstream hardware. In addition, Granite SDK will keep the game’s total size on disk in check using its texture compression.
Granite SDK minimizes memory usage, storage size and loading times while allowing the use of massive amounts of unique texture data. The middleware supports all common image formats. Granite is available as a ready-to-use integration in the Unreal 4 Engine and as a feature complete plugin for Unity, as well as a stand-alone SDK. The SDK can be integrated into any modern 3D engine using any content production pipeline.