As part of the Microsoft//build keynote the company actually showcased a demo by our very own FLEGA member Graphine Software. The keynote introduced the DirectX “tiled resources” API as one of the key technologies that enables developers to make games with unprecedented amounts of detail. At Graphine, they believe in this vision for a long time and they’re of course very excited to be part of this demo and the availability of hardware acceleration through DirectX 11.2.
In this video, SVP of Microsoft Antoine Leblond talks about the new Windows 8.1 feature “Tiled Resources”. He shows the benefits with two live demos, one from Microsoft, and the Graphine Software “Glider” demo using the new Direct3D 11.2 feature. Congrats to Graphine!