FLEGA: For those that aren’t familiar with the company: who or what is Graphine? AD: Graphine is a tech company that was founded in Ghent in 2013. We created the Granite SDK, a software development kit aimed at video game developers and 3D visualization companies. Granite allows for an advanced method of texture streaming. As Continue reading →
Summer is the time for conferences and massive announcements for the gaming world. We already informed you that Graphine would be at Gamescom, but here is some information which might convince you to bring them a visit. At the conference you can learn all there is about the new Granite SDK version and its features. Continue reading →
Graphine, graphics middleware company and proud FLEGA member, recently released version 2.0 of its Granite SDK. One of the main goals of the Granite SDK is to bring real-time 3D graphics to the next level through texture streaming and texture compression. Texture streaming facilitates the use of more detailed textures without the memory impact. With Continue reading →
Our very own Swen Vincke from Larian and Charles Hollemeersch from Graphine Software are hosting a lecture at GDC Europe: “Using Gigapixel Landscape Textures in Dragon Commander: Lessons Learned”. Attendees will learn how Larian used texture streaming technology developed by Graphine Software in cooperation with an in-house developed content pipeline to create the detailed landscapes Continue reading →
As part of the Microsoft//build keynote the company actually showcased a demo by our very own FLEGA member Graphine Software. The keynote introduced the DirectX “tiled resources” API as one of the key technologies that enables developers to make games with unprecedented amounts of detail. At Graphine, they believe in this vision for a long Continue reading →
Graphine Software is proud to announce that Larian Studios has integrated their texture streaming library Granite in Larian’s latest game, Divinity Dragon Commander, which will be released on August 6th. Using the Graphine Software technology, Larian Studios was able to upscale their prebaked 16k x 16k landscape textures to 32k x 32k and beyond – Continue reading →