Did you know it takes your body 2400 times to store a certain move in your muscle memory? Repetition is one of the best ways to learn something or get a point across. With that in mind, let’s hammer home some of the support measures that are currently in place for our local games industry.
Yes, we know you’re all impatiently waiting for news on the tax shelter front. It may be quiet right now, but rest assured we’re keeping this top of mind with policy makers. As our own David Verbruggen explains in this story by De Tijd (link in Dutch) it’s a much needed incentive to attract investors, grow our local industry and create more job opportunities. Hopefuly we’ll be able to bring you more news in the near future.
In the meantime, let’s review some support measures that are already in place. Didn’t we do this already? Yes, we did. But did *you* read the intro to this blog. A-ha!
Let’s kick this off with the comprehensive overview of tax incentives, painted accurately by finance expert Hendrik Putman. Don’t be afraid to use these to your advantage and reach out to a professional if you don’t know where to start.
If you’re looking to grow your studio, try and join our proud members Cyborn and Cybernetic Walrus as succesful Media Invest Vlaanderen alumni. Their team has switched to digital for the time being but don’t let that scare you to pitch your heart out. You might want to consider to change your team’s name to something starting with Cyb first, though.
For funding on a project level you can count on the nice people over at VAF, or – and there’s still so few of you who give this a shot! – apply for a Creative Europe grant. Don’t forget that the VAF website also has a lot of useful information on how to fund your project.
Not sure how to kick off your business, or take it to the next level? You can always ring the bell of Flanders DC for free one-on-one advice by one of their many business experts.
Last but not least there’s the FIT export support that we talked about recently. You can start applying for that October 5.