It’s been quite the year for our proud member PreviewLabs. With offices in Belgium and the United States, the rapid prototyping specialists had to juggle the fight against COVID-19 on two continents at the same time. As if dealing with the pandemic wasn’t challenging enough on its own, founder and FLEGA chairman Bernard Francois decided Continue reading →
Where is the time? That’s not just a way to open an article about our proud member PreviewLabs celebrating its tenth anniversary this week. It’s a genuine question. Where *is* the time? You know, this thing that used to speed by before everyone locked their doors and started wearing head bands? The last 10 years Continue reading →
As you might remember, our proud nation is once again gearing up for a majestic presence at gamescom in Cologne. The Belgian games booth will be even bigger (168m²) than last year so all Belgian game companies can show the gaming world what they’re made of. We’re nearing the end of our preview of companies Continue reading →
FLEGA: For those that aren’t familiar with your company: what does PreviewLabs do? BF: PreviewLabs is a company specialised in rapid prototyping using game development technology. This means we develop prototypes for games (both entertainment games and serious games), as well as for other applications of game development technology, such as simulations and scientific research. Through prototyping, Continue reading →
In 2013, Drs. Eli R. Lebowitz and Frederick Shic at the Yale Child Study Center were awarded a NARSAD Grant by the Brain and Behavior Foundation – one of the highest distinctions in the field of mental health research – for a study using a motion controlled game prototype developed by PreviewLabs. Meanwhile, the results Continue reading →
Congratulations to FLEGA member PreviewLabs! Financial newspaper De Tijd published an article recently entitled “Game Studios Have a Laboratory in Wetteren”. The article talks about rapid prototyping, stating: “The word ‘rapid’ can be taken literally. The development of the prototypes usually only takes a couple of man-days, and typically costs a few thousand euros. In Continue reading →