Who run the world? No Beyoncé, it ain’t girls! In terms of getting your game out there, it’s clearly influencers. Twitch streamers and YouTubers have become vital in games. But with so many of them and no deontology to keep them in check, how do you find the right one for your game? It’s the Continue reading →
It’s not because we haven’t talked up the event like previous years, that this year’s gamescom will be nothing short of amazing for the #BelgianGamesIndustry. There will be Belgian games everywhere you look, especially if you look in these places. The HQ of Belgian games activity will be, as per tradition, the Belgian booth in Continue reading →
Before we start gearing up for gamescom (more on that next week), as previously announced, join us for a final cross-country tour of #BelgianGamesIndustry achievements we weren’t able to catch the first time around. Let’s start off with BIG news. Literally, as Marie’s Room by FLEGA member like Charlie has won the BIG Impact: Social Continue reading →
Summer’s here and you know what that means. Holiday! Sun! Sea! Beaches! Awkward stuttering in a desperate attempt to buy an ice cream in the south of France! Dos cervezas and a super mercado por favor! If your knowledge of foreign language is as impeccable as Brad Pitt’s Italian in Inglourious Basterds, our newest FLEGA Continue reading →
Gamescom is less than two months away and as always it will be one of the most important weeks for our Belgian game developers. Instead of the usual Prepare The Fair event, the people at Flanders DC are offering three one hour webinars to ensure you get the most out of your trip to Cologne. Continue reading →
With over 100 games releasing every day, reaching your target audience has never been more difficult. There’s more ways than ever to connect with players, but you’ll need a solid marketing approach to get the message across and convince consumers playing your game is worth their time. Game marketing never has been more important and Continue reading →