Welcome to 2020! Chances are you’ve already had your fill of lists, achievements, and resolutions over the holiday break. Still, we can’t kick off the new year without one last look at some #BelgianGamesIndustry triumphs from late last year. One for the 2019 road, then. Blue by proud FLEGA member Bart Bonte was nominated for Continue reading →
They are in! The jury has spoken for the first time, and their individual votes have been tallied to arrive at this year’s nominees for the BelgianGameAwards. So without further ado: let’s find out who’s up for the grand prize during the award ceremony on February 21. Student Game Of The Year: No Players Online, Continue reading →
Before we start gearing up for gamescom (more on that next week), as previously announced, join us for a final cross-country tour of #BelgianGamesIndustry achievements we weren’t able to catch the first time around. Let’s start off with BIG news. Literally, as Marie’s Room by FLEGA member like Charlie has won the BIG Impact: Social Continue reading →
Are you a game developer based in Belgium? Did you release a game this year? Do you feel confident about it? Confident enough to win a trophy for it and bask in your own glory while hundreds of thousands* of people chant your name? Great! Well then, please direct your gaze to this website and Continue reading →








